Red Reboot
Trap Counter

Red Reboot

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When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.




 
 
AI Power Analysis
Hand trapConfidence: High
57± 4/ 100
Power Score
Intrinsic 66
Deck 57

Red Reboot — Power Evaluation

Final Score: 57 ± 4 · Confidence: High

  • Intrinsic: 66 · Deck: 57 · Meta: provisional
  • Primary role: Hand trap · Secondary: Negation/Interaction, Board breaker

Why it scores here

Red Reboot is a widely-splashed handtrap that negates opponent Trap activations and locks them out for the turn, making it a staple across 133 diverse archetypes. However, its significant LP cost, narrow scope (Traps only), and zero contribution to your own combo development limit its power tier. It excels at specialist interaction but lacks the universality of true powerhouse cards like Ash Blossom or Solemn Judgment.

Axis scores

Axis Score Evidence
Accessibility 75 Hand activation with LP cost; appears in 100% of 400 decks as 1-of, indicating reliable live availability despite the resource cost. (verified)
Combo & Conversion 8 Appears in 9 high-power combos but plays 0% structural role (not as starter, material, payoff, or end-board piece), showing it doesn't enable your own board-building. (observed)
Resource Economy 32 Costs half your LP and trades one card for opponent's ability to set one Trap from Deck, resulting in net-negative economy with no advantage generation. (verified)
Effect & Interaction 72 Provides strong, focused negation of opponent Trap Card activations plus a rest-of-turn lock, but only targets Traps rather than all opponent actions. (verified)
Material Utility 3 Trap Cards cannot function as synchro/xyz/fusion material and provide no level, attribute, or type value when negated or on field. (verified)
Resilience & Flexibility 57 Hand activation protects it from board wipes, but it's vulnerable to opponent handtraps (co-appears with Ash Blossom 94.2% of the time), and one-time resolution means no multi-turn value. (observed)
Deck-Building Efficiency 72 Generic, archetype-agnostic card appearing across 133 distinct archetypes as a clean 1-of with no deck restrictions or locks, though the LP cost creates mild anti-synergy with combo strategies. (verified)

Calculation

Weight profile: Hand trap role weights. Intrinsic ≈ 66, Deck ≈ 57, Meta = provisional. Modifiers: Limited copies (OCG/MasterDuel) (-1); LP cost (-2); Narrow scope (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable hand activation without requiring searchers or specific setup
  • Strong Trap negation plus rest-of-turn lock is highly disruptive in Trap-heavy formats
  • Extreme splashability: appears in 133 distinct archetypes across diverse gameplays
  • Generic text with no archetype locks or deck restrictions

Weaknesses

  • Significant LP cost creates anti-synergy with combo-focused strategies and time-sensitive decks
  • Narrow scope: only negates Trap activations, missing monster effects, Spell activations, and non-activation interactions
  • Does not enable your own combos or generate card advantage
  • 1-of prevalence suggests limited marginal value from multiples

Counters / choke points

  • Ash Blossom & Joyous Spring negates hand activation
  • Droll & Lock Bird stops searches that would replace negated Traps
  • Solemn Judgment offers similar Trap negation without LP cost
  • Non-Trap interaction strategies (monster effects, Spell activations) completely bypass Red Reboot

Best use

Going-second Trap negation staple; emergency interaction for Trap-heavy metagames. Decks: Elfnote, Power Patron, @Ignister, Branded, Dark Magician, Diabellstar, Sky Striker, Maliss, Tenpai Dragon, Azamina. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text describes clear negation of opponent Trap Card activations plus rest-of-turn lock; Legal in 4 formats: TCG (0 copies), OCG (1 copy), MasterDuel (2 copies), DuelLinks; Runs as 1-of in 100% of 400-deck sample (100% inclusion rate); Appears across 133 distinct archetypes (extreme splashability); LP cost and hand activation confirmed in text; Co-appears with Ash Blossom (94.2%), Solemn Judgment (59.8%), confirming handtrap/interaction niche
  • Observed: Appears in 9/9 sampled combos but plays 0% structural role (verified frequency data); 100% main-deck placement (0 side-deck copies in sample); Top archetype inclusion: Elfnote (15 decks), Power Patron (14), @Ignister (12); Listed as Staple/Support in 6 distinct guides across diverse archetypes; Co-deck frequency with other Trap negators suggests Trap-heavy meta demand
  • Inferred: LP cost creates anti-synergy with combo-focused decks (based on description plus zero combo-role evidence); 1-of prevalence across all decks suggests diminishing returns on multiples (inferred from universal 1-copy choice); Narrow scope (Traps only) limits universality vs. Ash Blossom/Solemn Judgment (inferred from text and co-deck patterns); Trap-heavy metagame implied by simultaneous Solemn Judgment prevalence (59.8% co-deck suggests paired interaction strategy)











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